{"id":697,"date":"2023-07-20T10:55:43","date_gmt":"2023-07-20T17:55:43","guid":{"rendered":"https:\/\/dornsife.usc.edu\/digitalhumanities-temp\/?page_id=697"},"modified":"2023-07-20T17:25:30","modified_gmt":"2023-07-21T00:25:30","slug":"usc-working-group-on-scholarly-vr-ar-and-3d-modeling","status":"publish","type":"page","link":"https:\/\/dornsife.usc.edu\/digitalhumanities\/events\/showcases\/usc-working-group-on-scholarly-vr-ar-and-3d-modeling\/","title":{"rendered":"USC Working Group on Scholarly VR, AR &#038; 3D Modeling"},"content":{"rendered":"\n\n  \n    \n\n\n\n\n\n\n<div\n  class=\"cc--component-container cc--rich-text \"\n\n  \n  \n  \n  \n  \n  \n  >\n  <div class=\"c--component c--rich-text\"\n    \n      >\n\n    \n      \n<div class=\"f--field f--wysiwyg\">\n\n    \n  <p><span dir=\"ltr\" role=\"presentation\">Organizers: Sean Fraga and Curtis Fletcher<\/span><\/p>\n<p>&nbsp;<\/p>\n<div>\n<div class=\"clearfix text-formatted field field--name-field-body field--type-text-with-summary field--label-hidden field__item\">\n<p>Introducing the\u00a0<a href=\"https:\/\/polymathic.usc.edu\/usc-working-group-scholarly-vr-ar-and-3d-modeling\" target=\"_self\">USC Working Group on Scholarly VR, AR, and 3D Modeling<\/a>, sponsored by the\u00a0<a href=\"https:\/\/dornsife.usc.edu\/digitalhumanities\/\">Humanities in a Digital World Program<\/a>\u00a0(USC Dornsife) and the Ahmanson Lab at the USC Sidney Harman Academy for Polymathic Study.<\/p>\n<p>&nbsp;<\/p>\n<p>This working group presents a year-long works-in-progress series focused on innovative scholarship using virtual reality, augmented reality, 3D modeling, and other visualization\/virtualization technologies. This series asks: How can these emerging technologies elevate and enliven scholarship? How can these technologies open us to new possibilities and perspectives? How can they help us engage audiences within and beyond the academy?<\/p>\n<p>&nbsp;<\/p>\n<\/div>\n<\/div>\n<p>The workshop is organized by\u00a0<a href=\"https:\/\/polymathic.usc.edu\/person\/curtis-fletcher\" target=\"_self\">Curtis Fletcher<\/a>, Director of the\u00a0<a href=\"https:\/\/polymathic.usc.edu\/ahmanson-lab\" data-entity-substitution=\"canonical\" data-entity-type=\"node\" data-entity-uuid=\"0b19a067-38e8-47dd-9771-81896c4b980a\">Ahmanson Lab<\/a>,\u00a0and\u00a0<a href=\"https:\/\/seanfraga.com\/\" target=\"_self\">Sean\u00a0Fraga<\/a>, USC Mellon Humanities in a Digital\u00a0World Fellow (2020-2022). To learn more about future events, please join the\u00a0<a href=\"https:\/\/docs.google.com\/forms\/d\/e\/1FAIpQLSezIx-ghqdOYbot0f9vY9mTJgdBUtkK433ogaoVD9GmlMzRfw\/viewform\" target=\"_self\">mailing list<\/a>\u00a0or contact Curtis Fletcher,\u00a0<a href=\"mailto:%20%20%20%20%20%20%20%20%20%20%20%20cfletche@usc.edu\">cfletche@usc.edu<\/a>\u00a0or Sean\u00a0Fraga,\u00a0<a class=\"c-link\" href=\"mailto:sfraga@usc.edu\" target=\"_blank\" rel=\"noopener noreferrer\" data-stringify-link=\"mailto:sfraga@usc.edu\" data-sk=\"tooltip_parent\">sfraga@usc.edu<\/a>, with any\u00a0questions.<\/p>\n\n\n\n<\/div>\n\n\n  <\/div><\/div>\n\n\n\n\n  \n    \n\n\n\n\n\n\n<div\n  class=\"cc--component-container cc--rich-text \"\n\n  \n  \n  \n  \n  \n  \n  >\n  <div class=\"c--component c--rich-text\"\n    \n      >\n\n    \n      \n<div class=\"f--field f--wysiwyg\">\n\n    \n  <p><strong>2021 Workshops<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p>Friday, October 1, 2021, 1:30 pm (PT)<br \/>\nJoin us for a discussion of\u00a0<a class=\"c-link\" href=\"https:\/\/urldefense.com\/v3\/__https:\/usc.us2.list-manage.com\/track\/click?u=0ee6f372edf59cb0f36ab8dd3&amp;id=08bcb00483&amp;e=479db88a14__;!!LIr3w8kk_Xxm!7jJKSw-fryTx7M64MNZrFvmcLMm_op09cRWgs2aSogRSdpvYpKwoQmOQfJGWeDU$\" target=\"_blank\" rel=\"noopener noreferrer\" data-sk=\"tooltip_parent\">Booksnake<\/a>, a scholarly app for iPhone and iPad that lets one view digitized archival materials in augmented reality\u2014as if they were physically present in your real-world surroundings. Booksnake is a digital humanities experiment in how spatial computing can enrich archival research. The Booksnake app is currently in beta testing at the University of Southern California.<\/p>\n<p>&nbsp;<\/p>\n<p>Thursday, October 21, 2021, 1:00 pm (PT)<br \/>\n<a class=\"c-link\" href=\"https:\/\/urldefense.com\/v3\/__https:\/usc.us2.list-manage.com\/track\/click?u=0ee6f372edf59cb0f36ab8dd3&amp;id=03221cb040&amp;e=479db88a14__;!!LIr3w8kk_Xxm!7jJKSw-fryTx7M64MNZrFvmcLMm_op09cRWgs2aSogRSdpvYpKwoQmOQLDpgAPc$\" target=\"_blank\" rel=\"noopener noreferrer\" data-sk=\"tooltip_parent\">Remastering the Renaissance: A Virtual Experience of Pope Julius II&#8217;s Library in Raphael&#8217;s Stanza della Segnatura<\/a> seeks to construct an immersive digital environment of the Stanza della Segnatura and its original contents, using Scalar as a back-end authoring platform to annotate and tag connections between the library\u2019s books, images, and themes and using Unity 3D to visualize them. This virtual reality environment will enable contemporary audiences everywhere to \u201cvisit\u201d this canonical space, open window shutters, move furnishings, and select books from recreated shelves.<\/p>\n<p>&nbsp;<\/p>\n<p>Thursday, November 11, 2021, 1:30 pm (PT)<br \/>\nChinatown AR:\u00a0Part of the\u00a0<a class=\"c-link\" href=\"https:\/\/urldefense.com\/v3\/__https:\/usc.us2.list-manage.com\/track\/click?u=0ee6f372edf59cb0f36ab8dd3&amp;id=3d475939c9&amp;e=479db88a14__;!!LIr3w8kk_Xxm!7jJKSw-fryTx7M64MNZrFvmcLMm_op09cRWgs2aSogRSdpvYpKwoQmOQMLq1W5Y$\" target=\"_blank\" rel=\"noopener noreferrer\" data-sk=\"tooltip_parent\">Chinatown History Project<\/a> (CHP), the goal of this app is to use Mobile Augmented Reality (AR) technologies to embed historic photographic images of LA\u2019s first Chinatown into the locations where they were originally taken and that is now occupied by Union Station. Using AR toolkits and platforms from Niantic (Pok\u00e9mon Go), Snap (Snapchat lenses), and others, historic images from the Huntington USC Institute on California and the West will be viewed on a visitor\u2019s mobile device screen and appear superimposed onto the actual site of the original buildings.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>2022 Workshops<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p>Thursday, January 27, 2022, 2:00 pm (PT)<br \/>\n&#8220;Using VR to Explore 15th Century Illuminated Manuscripts&#8221;<br \/>\nA collaboration between USC\u2019s Archaeology Research Center, School of Cinematic Arts, and Special Collections, this project is a virtual reality experience of a Renaissance-era Book of Hours that belonged to a lay religious woman who lived in a still-standing and well-preserved enclosed female community in Ghent, Belgium.<\/p>\n<p>&nbsp;<\/p>\n<p>Thursday, February 17, 2022, 2:00 pm (PT)<br \/>\n&#8220;Bunker Hill Refrain 3D&#8221;<br \/>\nPart of the Bunker Hill Refrain Collaboratory, this project seeks to recreate a large section of Bunker Hill as a 3D interactive model using WPA architectural drawings from the L.A. City Archives, Library of Congress Sanborn maps, and the WPA L.A. diorama at the Natural History Museum.<\/p>\n<p>&nbsp;<\/p>\n<p>Thursday, March 31, 2022, 2:00 pm (PT)<br \/>\n&#8220;California Text + Terrain&#8221;<br \/>\nThis project brings five USC students together to design an immersive 3D setting that turns the subtext of Octavia Butler&#8217;s Parable of the Sower into literal text that has the power to shape the natural and built environment. The project is directed by Erik Loyer and utilizes his Text + Terrain Toolkit, a new framework for building poetic visualizations from words in Unity.<\/p>\n<p>&nbsp;<\/p>\n<p>Thursday, April 21, 2022, 2:00 pm (PT)<br \/>\n&#8220;Decolonizing Western Modes of Monumentality&#8221;<br \/>\nThis project seeks to collect a database of Black and Indigenous monuments for an online viewing audience. The first images were taken in Colombia, and the goal is to display these monuments in 3D presenting the public with an opportunity to interact with these spaces.<\/p>\n\n\n\n<\/div>\n\n\n  <\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":160,"featured_media":0,"parent":333,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-697","page","type-page","status-publish","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>USC Working Group on Scholarly VR, AR &amp; 3D Modeling - USC Mellon Humanities in a Digital World<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dornsife.usc.edu\/digitalhumanities\/events\/showcases\/usc-working-group-on-scholarly-vr-ar-and-3d-modeling\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"USC Working Group on Scholarly VR, AR &amp; 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