By: Ross Delantar
Dr. John Suler of Rider University has written extensively on the topic of online behavior and has written a wonderful piece on online disinhibition. The problem with some forum sites like Yahoo Answers or community sites like Digg.com is that proper online decorum (netiquette) and useful posts are often overlooked in exchange for popularity or for the sake of “being funny.” In worse cases, users hiding behind obscure usernames troll other users with derogatory, unconstructive posts that fuel other users wanting to be correct. The internet’s mask of dissociative anonymity and invisibility contribute to the culture of reckless posting that can not only be disruptive, but can also degenerate communities with posting wars and alienate posters looking for an insightful discussion.
Recently, an article from Gigaom.com reported on solving the online anonymity problem. The article suggests that websites like Yelp.com and Huffingtonpost.com should encourage insightful posts by having the communities rate post content while maintaining engagement with gamification elements like badges, scores, and statistics. By adding a different dimension to community achievement, website owners and community administrators are able to control user-generated content by encouraging other types of behavior. For example, Huffington Post badges shy away from usual motivators such as post counts and ‘Likes.’ Rather, the badges are awarded for good behavior, such as gathering followers and flagging inappropriate comments. This shift in the motivation for achieving self-actualization within the community is what differentiates the discourse in the Huffington Post website from other news websites such as CNN.com.
On the contrary, the main argument against gamification suggests that by providing amounts of extrinsic motivation, the intrinsic motivation for promoting the desired behavior is lost. I do believe that if the reward is not offered in other environments, it is less likely that user engagement will be retained and that users will resort to what fulfills their personal vies for attention and belongingness in their community without regard to other consequences (being notorious, forum wars).
With that said, I still do think gamification can be used correctly. The unquestionable power of gamification should be harnessed appropriately. Merely adding badges and voting capabilities will not solve the issue. Rather, the solution lies in carefully studying what kinds of behavior would be most desirable for engaging online communities to help model better use for the engaging power of gamification.
For a crash course on gamification, visit Dr. Wu’s presentation on the psychological foundations of gamification in the Gamification Blog.